The Game Baby Steps Includes Among the Most Impactful Decisions I've Ever Experienced in Gaming

I've faced some hard choices in interactive entertainment. Several of my selections in Life is Strange continue to trouble me. Ghost of Tsushima concluding moments prompted me to set down my controller for around ten minutes while I considered my choices. I am the cause of so many Krogan fatalities in Mass Effect that I wish I could undo. None of those moments measure up to what now might be the hardest choice I've faced in a video game — and it concerns a enormous set of steps.

Baby Steps, the recent title from the developers of Ape Out, is not really a choice-driven game. Definitely not in typical gaming terms. You must navigate a expansive environment as the protagonist Nate, a grown-up in childish attire who can struggle to remain on his wobbly legs. It looks like one big ragebait joke, but Baby Steps game’s appeal is in its unexpectedly meaningful plot that will surprise you when you’re least expecting it. There’s no situation that demonstrates that power like a pivotal decision that remains on my mind.

Alert: Spoilers

A bit of context is necessary here. Baby Steps starts when Nate is transported from his family's basement and into a fictional universe. He soon realizes that moving around in it is a difficulty, as a lifetime spent as a sedentary person have weakened his muscles. The slapstick elements of it all stems from gamers directing Nate step by step, trying to keep his ragdoll body standing.

Nate requires assistance, but he has difficulty expressing that to others. Throughout his hero’s journey, he meets a group of unusual individuals in the world who everyone tries to assist him. A cool, confident hiker attempts to offer Nate a map, but he awkwardly refuses in the game’s most hilarious scene. When he drops into an unavoidable hole and is offered a ladder, he tries to play it off like he doesn’t need the help and genuinely desires to be stuck in the hole. During the narrative, you encounter plenty of annoying scenarios where Nate creates additional difficulties because he’s not confident enough to accept any assistance.

The Defining Decision

Everything builds up in Baby Steps’s single genuine instance of choice. As Nate gets close to finishing his journey, he realizes that he must ascend of a snow-capped peak. The unofficial caretaker of the world (who Nate has desperately tried to duck up to this point) appears to tell him that there are two routes to the top. If he’s up for a challenge, he can take an extremely long and risky path called The Manbreaker. It is the most intimidating challenge Baby Steps includes; choosing it looks risky to any person.

But there’s a alternative choice: He can simply ascend a gigantic spiral staircase in its place and reach the summit in a short time. The only caveat? He’ll have to call the groundskeeper “Master” from now on if he opts for the effortless way.

A Painful Choice

I am absolutely sincere when I say that this is an agonizing choice in the game's narrative. It’s the totality of Nate's self-consciousness about himself coming to a head in a single ridiculous instant. An element of Nate's story is revolves around the reality that he’s self-conscious of his physical appearance and manhood. Every time he sees that handsome trekker, it’s a difficult memory of what he fails to be. Attempting The Obstacle could be a time where he can prove that he’s as able as his one-sided rival, but that road is bound to be laden with more embarrassing pratfalls. Is it justified suffering just to make a statement?

The steps, on the contrary, provide Nate with another significant opportunity to either accept or reject help. The user doesn't get to decide in if they reject navigation help, but they can opt to give Nate a break and opt for the steps. It should be an straightforward selection, but Baby Steps game is exceptionally cunning about causing suspicion each time you see a simple solution. The environment includes planned obstacles that transform an easy path into a obstacle suddenly. Could the steps one more trick? Could Nate reach all the way to the top just to be disappointed by a final joke? And more troubling, is he ready to be diminished yet again by being forced to call a strange individual as Master?

No Correct Answer

The beauty of that moment is that there’s no perfect selection. Each path leads to a genuine moment of protagonist evolution and emotional release for Nate. If you choose to tackle The Challenge, it’s an existential win. Nate finally gets a chance to prove that he’s as competent as others, consciously choosing a difficult route rather than enduring one that he has no choice but to follow. It’s challenging, and possibly risky, but it’s the dose of confidence that he requires.

But there’s no shame in the staircase too. To select that route is to finally allow Nate to receive assistance. And when he does, he realizes that there’s no secret drawback waiting for him. The staircase is not a trick. They go on for a long time, but they’re easy to walk up and he doesn’t slide to the bottom if he trips. It’s a straightforward ascent after hours of struggle. Midway through, he even has a discussion with the outdoorsman who has, of course, chosen to take The Obstacle. He attempts to act casual, but you can tell that he’s worn out, silently lamenting the pointless struggle. By the time Nate arrives at the peak and has to pay his debt, hailing his new Lord, the agreement barely appears so nasty. Who has concern for humiliation by this strange individual?

My Choice

During my game, I chose the staircase. Part of me just {wanted to call

Barbara Dunlap
Barbara Dunlap

Lena is a seasoned travel writer and outdoor guide with over a decade of experience exploring remote destinations and sharing practical tips.

Popular Post